With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lighting Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
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Create high-quality and visually consistent lighting for in-game environments and cinematics, working closely with the art director, art leads, and cinematic team.
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Support the overall lighting direction by maintaining consistency across scenes and locations, balancing artistic intent with gameplay clarity and performance.
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Collaborate with technical artists and other departments to follow established lighting workflows, tools, and standards.
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Optimize and troubleshoot lighting setups to ensure strong visual results within performance budgets across multiple platforms.
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Contribute to team knowledge by sharing insights, supporting peers, and continuously improving personal craft.
Requirements
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3+ years of experience working on lighting for real-time environments and/or cinematics, ideally within game development.
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A strong portfolio or showreel demonstrating high-quality lighting work in real-time, with a good understanding of light, color, composition, mood, and storytelling.
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Hands-on experience with lighting in a real-time engine (e.g., Unreal Engine, Unity, or proprietary engines).
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Solid understanding of PBR workflows, real-time rendering constraints, and how lighting interacts with materials and post-processing.
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Good communication and collaboration skills, with the ability to work effectively within a multidisciplinary team.
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Willingness to work full-time on-site at our Barcelona studio.
Nice to Haves
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Familiarity with color grading, tone mapping, and post-processing techniques.
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Basic experience or interest in non-realtime lighting workflows (e.g., film or offline rendering).
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Background or interest in photography, cinematography, or visual arts.
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Experience collaborating closely with other artists in a production environment.
What we offer:
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An international team of over 550 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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An open, collaborative environment where ideas are welcome and encouraged
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A managerial team consisting of highly experienced game developers at the top of their fields
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Sharing hobbies and passions with like-minded colleagues
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Inclusive environment with many activities organized by the studios or the employees
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Commitment to making the best game possible for the fans, including listening to community feedback