🎯 Regardless of the team, your main goal will be to lead end-to-end product design on complex workflows that elevate n8n’s user experience, ship measurable outcomes, and raise the quality bar across our platform. To do so, here are your responsibilities:
End-to-end product design
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Lead the full design process for your team, from discovery to polished delivery, collaborating closely with PMs and engineers.
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Consistently ship high-quality, visually cohesive designs that improve the overall UX at every release.
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Work effectively on complex features and understand the underlying technology.
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Take ownership of complex, multi-faceted problems and drive them to completion with initiative and autonomy.
Research, feedback, and UX quality
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Own the direction of research for your team, decide when it’s needed, choose the right methodology, and take the initiative without waiting to be told.
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Champion the user by running interviews, usability tests, and research to inform critical product and business decisions.
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Master the feedback loop by gathering, synthesizing, and acting on input while giving actionable critique to elevate teammates’ work.
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Balance speed and quality in an MVP-driven environment, navigating ambiguity while maintaining a high bar.
Systems thinking and platform coherence
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Design in systems, integrating solutions into the broader n8n platform and safeguarding the product’s big picture.
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Account for edge cases, constraints, and interaction details so users never end up in impossible states.
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Collaborate across teams and designers to ensure consistency and quality across shared patterns and components.
Strategy, impact, and innovation
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Shape team strategy by influencing planning, prioritization, and scope with a strong design perspective tied to KPIs.
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Explore and adopt AI and automation tools to push the boundaries of design practice and AI-powered workflows.
We’re open at both levels, and we’ll calibrate with you during the process. At Senior, you own your squad’s design end-to-end and ship work that raises the bar for your area. At Staff, you do that, and your influence reaches beyond your own squad - you shape patterns other designers build on, and you take on the problems that span teams. Both are hands-on: this is not a step away from the craft.