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Keywords Studios

Senior UE5 Open-World Level Artist

LocationShanghai, Shanghai, China
Typefull-time
Company size10,000+ people
First seen1w ago
Last seen1d ago
Job Overview
About the role
We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects.
In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards.
The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions.
Key Responsibilities
Open-World Scene Layout & Composition
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Build open-world regions based on concept art, design documentation, and visual targets.
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Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.
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Create immersive game environments that offer rich exploration value.
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Complete the full production pipeline from Blockout to Final Art.
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Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.
UE5 Environment Production & Optimization
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Proficiently utilize UE5 open-world pipelines and tools, including:
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World Partition
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Data Layers
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One File Per Actor (OFPA)
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Landscape
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Foliage
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HLOD
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Nanite
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Lumen
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PCG (Procedural Content Generation)
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Responsible for scene performance optimization and asset management.
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Participate in establishing open-world production standards and best practices.
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Drive the implementation and integration of cutting-edge UE5 technologies within the project.
Team Collaboration
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Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.
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Participate in reviews, feedback loops, and project milestone deliveries.
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Mentor and guide junior and mid-level artists to foster their growth.
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Assist in elevating the team’s overall production efficiency and quality standards.
Requirements
Mandatory Qualifications
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5+ years of professional experience in the game industry.
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Contributed to at least one shipped AA or AAA game project.
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Direct development experience in open-world projects.
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Proficient in Unreal Engine 5.
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Outstanding skills in scene composition, spatial design, and environmental storytelling.
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Familiar with large-scale map production pipelines and asset management specifications.
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Capable of independently taking ownership of massive regions from production to final quality control.
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Good English documentation reading comprehension and cross-team collaboration skills
Technical Competencies
Candidates must possess one or more of the following core technical capabilities:
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Practical, project-proven experience with World Partition.
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Experience in large map Streaming management.
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Experience optimizing Nanite and Lumen.
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Experience building and optimizing HLODs.
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Experience with PCG (Procedural Content Generation) environment creation.
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Experience with Landscape tools for large-scale terrain generation.
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Experience in scene performance profiling and optimization.
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Experience with UE5 open-world collaborative development pipelines.
Preferred Qualifications (Pluses)
Priority will be given to candidates with experience in:
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Houdini / Houdini Engine workflow experience.
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Blueprint development capabilities.
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Material and Shader creation experience.
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Python tool development experience.
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A Technical Artist background.
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Photogrammetry project experience.
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Multiplayer online open-world project experience.
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Console platform development experience (PS5 / Xbox Series X|S).
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International AAA project development experience.
Portfolio Requirements
Please provide the following upon application:
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Up-to-date personal portfolio.
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UE5 project screenshots or demonstration videos.
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Open-world project case studies.
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A clear description of your individual responsibilities within the showcased work.
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Priority given to portfolios showcasing: World Partition examples, PCG examples, Houdini workflows, Scene optimization cases, or Technical tool development.
Preferred Project Experience
Experience in the following game genres is highly preferred:
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Large-scale Open-World RPGs
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Open-World Action games
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Survival Crafting games
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MMO Open-World projects
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Console AAA projects
Reference Titles: The Witcher series, Red Dead Redemption series, Ghost of Tsushima, Horizon series, Assassin’s Creed series, Cyberpunk 2077.
What We Are Looking For
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A strong passion for open-world games.
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An ultimate pursuit of visual quality and attention to detail.
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Continuous attention to the development of cutting-edge UE5 technologies.
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Strong proactivity in learning and problem-solving.
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Ability to thrive and adapt in an international project collaboration environment.
Benefits
Base salary, Bonus, Health insurance, EAP Program, Relocation support.
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