How we think about design and handoff
A mockup that looks right isn’t a finished design. For us, a design is done when an engineer can build it without guessing — every state, every breakpoint, every edge case accounted for.
That’s why Figma is home base: it’s the best tool we know for documenting design, and we lean on it properly — components, variants, auto-layout, variables, named states. (Sketch is the next best thing, if that’s your world.) Tools like Framer are brilliant for what they’re brilliant at — pressure-testing an interaction or showing how something should move — but a prototype is for exploring, not for handing off to the dev team.
We’re looking for someone who treats documentation as part of the craft, not a chore tacked on at the end. Get that right and everything downstream — build quality, speed, the feel of the final product — gets better.
You’re probably someone who:
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Is happiest turning messy complexity into something that feels obvious.
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Sweats the details — states, spacing, edge cases — because you know they are the product.
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Likes being in the room where product decisions get made.
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Enjoys shipping quickly and often, in person, with a small, motivated team.
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Values clarity and simplicity over flashy gimmicks.
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Takes real pride in the craft, and in handing work over the way you’d want it handed to you.