The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including modeling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.
What you’ll do:
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Uses artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering.
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Creating models, textures and photo-realistic digital matte paintings.
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Lighting and scene assembly for other shots or assets as required, including characters and animation.
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Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot.
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Communicate with production on a regular basis and provide aesthetic feedback when required.
What we’re looking for
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Experience in DMP mandatory
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Experience in international CG project preferable
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High-level knowledge across multiple CG techniques including but not limited to: FX, Modeling, Texturing, Lighting, Rendering, Shading.
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Proven VFX pipeline experience having worked on at least one feature film.
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Working knowledge of Maya, Arnold and Unreal Engine.
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Be comfortable with both the creative and technical aspects of CG work.
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Production-based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus.
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Team-based creative and technical problem-solving.
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Excellent attention to detail.
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Strong communication skills.
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Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output.
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Programming or scripting skills (e.g. mel, python).
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Traditional arts background.
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Comfortable with a wide range of software used to create high-quality digital environments.