(Key duties or essential priorities for fulfilling the job’s purpose)
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Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
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Adhering to the performance of the actors using non-destructive modification of motion to work with the requirements of the sequence, pushing and leading to the highest quality of work
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Adjusting interaction and contacts between characters/props/environment/terrain, with a deep knowledge and understanding of human and creature motion editing.
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Superb techniques and eye for Blending body motions
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Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight.
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Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard.
Job Requirements
(Education, Experience and Skills/Competencies)
Education / Experience:
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Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
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Expert in Maya and Motion Builder with Previous experience within motion-captured performances
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Proven experience in high end filmVFX and an up to date showreel.
Required Skills / Competencies:
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Excellent attention to detail and communication skills.
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Excellent Problem solving skills
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Expert understanding of retargeting techniques (transferring motion from one character to another)
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Solid understanding of the principles of Animation
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Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
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Sharp eyes for motion, timing and posture.
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Background in using Maya and/or Motion Builder
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Background in using Linux and Vicon Shogun Post is a plus.