Your Canvas:
• Curriculum Development: You will turn hands-on STEM projects into lesson plans for children ages 3 to 12, covering learning objectives, pacing, scaffolding, and differentiation across age bands.
• Storytelling and Experience Design: You will wrap each project in an immersive theme. Animal worlds. Musical theater. Inventions for people with disabilities. A week of camp should feel like a Disney World ride and connect dots across disciplines. You bring the “why” that captivates a 7-year-old.
• Hands-On Project Development: You will build and prototype. Alongside our Fabricator team and fellow curriculum developers, you will design and make the STEM projects that campers create: woodworking, basic electronics, Arduino, Microbits, Scratch, and more. You bring your own maker experience to the table, and you hold it to the highest standard of quality.
• Teacher Coaching, at HQ and at Campsites: You will build the training materials and run training at HQ. During summer, you will be at the campsites, observing classrooms in real time, giving teachers immediate feedback, and jumping in when a lesson needs a save.
• The Operations Translator: Your work connects to the team that packs materials, hires teachers, and runs venues. A single missing material on a pack list or a single unclear instruction will show up in a room of 12 kids on a Monday morning. Meticulous documentation is part of the job.
• Quality Control: You will pilot lessons, gather teacher feedback after every camp week, and iterate. Every project must be fail-proof before it ships to a campsite.
Who You Are
• Teaching and Curriculum Background: You have designed curriculum and taught it.
• Hands-On STEM Maker: You can build. You have made things with woodworking, basic electronics (circuits, motors), Arduino, computing platforms like Raspberry Pi or Microbits, and coding tools like Scratch. You do not need to be a master fabricator, but a portfolio of your own projects is expected. Coding knowledge is a strong plus.
• On the Ground in Summer: You will be at campsites across NYC during the summer season, not behind a screen. The best lesson plans become great curriculum when you are there to coach the teachers delivering them.
• Communication-First: You can write a 10-page teacher guide, record a 60-second video walkthrough, and give live in-classroom feedback to a teacher mid-lesson with equal skill.
• Child Development Insight: You understand how a 4-year-old’s project differs from a 10-year-old’s, and you design and coach accordingly.