In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment-to-moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer-facing point of contact for our partners, and raise the bar for quality across the wider team.
An ideal candidate is passionate about games, has deep experience building player-facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences.