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3D Vegetation Artist

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Before you apply
LocationBelgrade, City of Belgrade, Serbia
Typefull-time
SeniorityMid
DepartmentArt
Company size501–1,000 people
PostedMay 11, 2026 · 5mo ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
Experience in vegetation modelling in game industry
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini)
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Good understanding of modern pipelines and requirements for game development
Teamwork skills
A creative, collaborative and innovative mindset
Excellent communication and interpersonal skills
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus
High-poly sculpting in Zbrush is a plus
Skills
Unreal Engine 5
3D Max
Maya
Blender
ZBrush
Speed Tree
Houdini
Photoshop
Substance Designer
Substance Painter
Unreal Engine
Unity
About the role
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
•
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
•
Develop sets of plants for different biomes;
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Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
•
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
•
Obtain Lead Artists guidance and approval as required to advance tasks;
•
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
•
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
•
Contribute to the team-oriented environment
Requirements
•
Experience in vegetation modelling in game industry;
•
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
•
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
•
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
•
High-poly sculpting in Zbrush is a plus;
•
Good understanding of modern pipelines and requirements for game development;
•
Teamwork skills;
•
A creative, collaborative and innovative mindset;
•
Excellent communication and interpersonal skills.
Benefits
•
Working with an international team of world-class professionals on exciting and challenging projects
•
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
•
Medical Care package
•
Sensibly flexible working hours
•
Breakfasts, snacks and fruits available during the day, tea and coffee machines