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Game Engineer

Read straight from spawn's careers page, verified 7h ago.Seekless can tailor your résumé to it.
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Before you apply
SalaryNo pay range posted
LocationSan Francisco, United States - Remote
Work moderemote
Typefull-time
DepartmentEngineering
Company size4+ people
PostedAug 27, 2025 · 1y ago
Verified live7h ago
California law requires most employers to post a pay range.
May no longer be actively hiring
Posted by the company on Aug 27, 2025No pay range listed, though California requires oneDescription is very short or shared across several roles
How we check a job is still live
At a glanceSummarised by Seekless from the posting.
Experience with real-time multiplayer features (even small-scale)
Graphics programming (WebGL, Three.js, shaders)
Making games feel good (physics, animations, responsiveness)
Skills
WebGL
Three.js
shaders
Spawn*/spɔːn/, verb.*the act of creating something from nothing.
About the role
Make AI-generated worlds feel alive.
We need someone who gets excited about the chaos of making games that didn’t exist 30 seconds ago feel great to play for thousands of players.
As a Game Engineer at Spawn, you’ll be the bridge between what AI imagines and what humans actually want to play.
Responsibilities
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One week you might be building a physics engine that adapts to whatever wild mechanics an AI just invented.
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The next, you’re optimizing WebGL rendering for 10,000 on-screen particles because the AI decided this puzzle game needs epic visual effects.
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You won’t be handed game designs – you’ll figure out how to make anything an AI generates feel magical.
Requirements
We expect experience with:
•
Real-time multiplayer features (even small-scale)
•
Graphics programming (WebGL, Three.js, shaders)
•
Making games feel good (physics, animations, responsiveness)