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Senior Software Engineer - Minecraft

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Before you apply
Salary$120k – $261k
LocationUnited States, Washington, Redmond
Work modeon-site
Typefull-time
SenioritySenior
Experience4+ yrs
DepartmentSoftware Engineering
Company size10,000+ people
First seenNov 3, 2026 · 1d ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, Go, or Python
Proactively architect, build, and operate features across native game clients and cloud services to support initiatives to keep Minecraft players safe and feeling supported
Take ownership of ambiguous problem spaces across our ecosystem by rapidly evaluating approaches, leveraging available tooling, and designing well-factored systems
Develop strong partnerships across the engineering organization to bring 'safe by design' principles into all parts of the engineering lifecycle
Build systems that augment operational workflows through automation, intelligent decision support, and scalable service design
Prototype and validate solutions quickly, using experimentation and iterative development
4+ years of experience writing and operating cloud web services, preferably with .NET and Azure
Demonstrated ability to rapidly prototype, iterate, and adopt new tools and technologies to accelerate development and operational effectiveness
Experience owning a product or feature area end to end including native/C++ code, web services, front-end web tech and data pipelines
Experience applying automation, machine learning, generative AI, or other data-driven techniques to improve engineering or operational outcomes
Experience working with mobile, console, or PC entertainment
Skills
C
C++
C#
Java
JavaScript
Go
Python
.NET
Azure
machine learning
generative AI
Overview
The Mojang Player Operations team is looking for a Senior Software Engineer to help drive innovation in Trust and Safety. Our team is accountable for ensuring our players have a world-class experience across all our games and experiences, with a focus on the areas of safety and product security. As an engineer on Trust and Safety, you will work closely with Product Management and Design to architect and implement end-to-end software systems that help our teams and players make better decisions at scale. You’ll be expected to rapidly explore solutions, validate ideas through experimentation, and deliver maintainable, well-tested systems that evolve with changing player and business needs.
Responsibilities
•
Proactively architect, build, and operate features across native game clients and cloud services to support initiatives to keep Minecraft players safe and feeling supported.
•
Take ownership of ambiguous problem spaces across our ecosystem by rapidly evaluating approaches, leveraging available tooling, and designing well-factored systems in alignment with cross-functional partners.
•
Develop strong partnerships across the engineering organization to bring ‘safe by design’ principles into all parts of the engineering lifecycle and software stack.
•
Build systems that augment operational workflows through automation, intelligent decision support, and scalable service design.
•
Prototype and validate solutions quickly, using experimentation and iterative development to identify the highest-impact opportunities.
Qualifications
Required Qualifications:
•
Bachelor’s Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, Go, or Python
•
OR equivalent experience.
Nice to have
Preferred Qualifications:
•
4+ years of experience writing and operating cloud web services, preferably with .NET and Azure
•
Demonstrated ability to rapidly prototype, iterate, and adopt new tools and technologies to accelerate development and operational effectiveness.
•
Experience owning a product or feature area end to end including native/C++ code, web services, front-end web tech and data pipelines.
•
Experience applying automation, machine learning, generative AI, or other data-driven techniques to improve engineering or operational outcomes.
•
Experience working with mobile, console, or PC entertainment
Benefits
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Legal
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.