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Senior Generalist Asset Artist

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Before you apply
LocationBengaluru, Karnataka, India
Typefull-time
SenioritySenior
Experience6–8 yrs
Department3D
Company size51–200 people
PostedMar 4, 2026 · 8mo ago
Verified live14h ago
At a glanceSummarised by Seekless from the posting.
Expert in Maya, ZBrush, Mari, Substance Painter, and render engines
Maya, Houdini, Nuke experience is a must
6–8 years in VFX or a related field
Strong artistic eye and technical understanding of asset creation
Excellent problem-solving and mentoring skills
Confidence in presenting work and taking ownership of asset quality
Excellent communicator, sharing information clearly and actively listening
Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner
Adaptable to change with the ability to stay focused and maintain a positive attitude
Driven to make things better with flexibility to change course when needed
Positive energy, focusing on results and having a positive impact on those around you
Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect
Strong collaboration skills and the ability to work well with others
Experience working with USD pipelines
Real-time engine exposure
Python/MEL scripting beneficial
Skills
Maya
ZBrush
Mari
Substance Painter
Houdini
Nuke
Python
MEL
About the role
The Senior Generalist Asset Artist is responsible for delivering complex 3D assets across characters, props, and environments, while guiding and mentoring less experienced artists. This role requires advanced skills in modeling, texturing, and lookdev, along with strong communication and problem-solving abilities.
Requirements
Responsibilities
Duties:
•
Asset Creation: Deliver high-end assets across asset types with minimal supervision
Technical Oversight: Ensure assets meet pipeline and render efficiency requirements
•
Mentorship: Provide feedback and support to junior and mid-level artists
•
Leading:Lead by example through the delivery of consistent, production-ready assets
•
Team development: Support the development of a strong, collaborative asset team
•
Workflow Improvement: Help test or improve asset tools, templates, and methods. Identify and solve common workflow bottlenecks
•
Collaboration: Liaise with lookdev, rigging, lighting, and comp to resolve asset-related issues
•
Scene Organisation: Maintain exemplary scene hygiene and encourage the same in others
•
Documentation: Contribute to internal documentation and tutorials where applicable
•
Feedback Loop: Iterate on notes quickly while offering suggestions that elevate quality
Skills, attributes and experience:
•
Expert in Maya, ZBrush, Mari, Substance Painter, and render engines
•
Experience working with USD pipelines
•
Maya, Houdini, Nuke experience is a must
•
Real-time engine exposure
•
Python/MEL scripting beneficial
•
6–8 years in VFX or a related field
•
Strong artistic eye and technical understanding of asset creation
•
Excellent problem-solving and mentoring skills
•
Confidence in presenting work and taking ownership of asset quality
•
Excellent communicator, sharing information clearly and actively listening
•
Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner
•
Adaptable to change with the ability to stay focused and maintain a positive attitude
•
Driven to make things better with flexibility to change course when needed
•
Positive energy, focusing on results and having a positive impact on those around you
•
Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect
•
Strong collaboration skills and the ability to work well with others