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Rigging TD — Independent Contractor (B.C., Canada)

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Before you apply
LocationRemote (BC, CA)
Work moderemote · Canada
Typecontract
SeniorityMid
Experience3+ yrs
DepartmentRigging
Company size2+ people
First seenOct 16, 2026 · 3w ago
Verified live3d ago
At a glanceSummarised by Seekless from the posting.
3+ years of experience in character rigging and animation techniques/technologies
Strong understanding of human anatomy, structure, dynamics, and character motion
Mastery of Maya and/or 3ds Max
Solid all-around knowledge of 3D software: scripting, modeling, animation, and rendering
Strong time and project management skills
Fluent English communication
Games industry experience as a character animator/rigger
Experience with game engine rigging and animation systems (Unity, Unreal, or similar)
Experience building custom support structures for characters
Comfort working across multiple game engines, ideally Unity and Unreal
Skills
Maya
3ds Max
Unity
Unreal
About the role
Steamroller Studios is looking for a Rigging TD to join our animation pipeline on a contract basis. This is a remote, independent contractor engagement open to candidates based in British Columbia, Canada.
About the Role
As Rigging TD, you’ll implement animation control rigging systems for complex characters and props, working closely with our Lead Rigger to make sure every rig meets the show’s requirements. You’ll be hands-on across characters, vehicles, and props as they move through the animation pipeline, and you’ll help build the tools that make our riggers’ and animators’ lives easier.
What You’ll Do
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Implement animation control rigging systems for complex characters and props using Maya
•
Partner with the Lead Rigger to ensure all rigs meet show requirements
•
Oversee character, vehicle, and prop rigging through the animation pipeline
•
Develop tools and plug-ins to optimize animation and rigging workflows
•
Take on facial target modeling and other organic/non-organic modeling tasks as needed
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Ensure CG characters follow current character setup procedures
•
Troubleshoot and resolve character-rigging issues for artists across disciplines
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Maintain a consistent, high-quality level of output against deadlines
•
Contribute to broader team and department goals as needed
What You Bring
•
3+ years of experience in character rigging and animation techniques/technologies
•
Strong understanding of human anatomy, structure, dynamics, and character motion
•
Mastery of Maya and/or 3ds Max
•
Games industry experience as a character animator/rigger
•
Experience with game engine rigging and animation systems (Unity, Unreal, or similar)
•
Solid all-around knowledge of 3D software: scripting, modeling, animation, and rendering
•
Experience building custom support structures for characters
•
Comfort working across multiple game engines, ideally Unity and Unreal
•
Strong time and project management skills
•
Fluent English communication
Engagement Details
•
Type: Independent contractor engagement (project/contract basis)
•
Location: Remote — must be based in British Columbia, Canada
•
Reporting to: Rigger Supervisor
Compensation, contract length, and start date to be discussed with qualified candidates.
About the company
About Steamroller Animation
It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.
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