3D Props Artist
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Before you apply
LocationBelgrade, City of Belgrade, Serbia
Typefull-time
SeniorityMid
Experience2+ yrs
DepartmentArt
Company size501–1,000 people
PostedMay 11, 2026 · 5mo ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
2+ years of working experience as a 3D Props Artist
Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
Ability to create interesting, detailed and visually appealing props
Be proficient with the software packages and tools of the games industry
Experience with Unreal Engine
Excellent understanding of form, shape, structure and silhouette with regard to modeling
Experience with managing polygon count and texture budgets
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Good English communication and writing skills
Skills
3ds Max
Maya
Zbrush
Photoshop
Unreal Engine
Benefits
Health insurance
Flexible hours
Mentoring
Conference access
About the role
Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team.
As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience.
If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development.
Requirements
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2+ years of working experience as a 3D Props Artist
•
Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
•
Ability to create interesting, detailed and visually appealing props
•
Be proficient with the software packages and tools of the games industry
•
Experience with Unreal Engine
•
Excellent understanding of form, shape, structure and silhouette with regard to modeling
•
Experience with managing polygon count and texture budgets
•
Ability to receive constructive feedback
•
Self-motivation, good communication skills, and a great team-player attitude
•
Good English communication and writing skills
Responsibilities:
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Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards
•
Work with Lead Artists to ensure timely completion of game assets
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Communicate regularly with the Lead Artist regarding the status of current tasks
•
Obtain Lead Artists guidance and approval as required to advance tasks
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Continue to refine artistic abilities and learn new software packages and / or in-house tools
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Contribute to the team-oriented environment
Benefits
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Working with an international team of world-class professionals on exciting and challenging projects
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Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
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Medical Care package
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Sensibly flexible working hours
•
Breakfasts, snacks and fruits available during the day, tea and coffee machines