Roblox Studio is the creation engine behind millions of immersive 3D experiences built by creators around the world. It serves everyone from first-time developers to large professional studios, combining a powerful real-time engine with a deeply expressive toolchain.
As creation on Roblox grows more sophisticated, Studio must continue evolving as a world-class development environment for interactive 3D experiences. That requires deep investment in the technical systems that underpin the IDE experience from scripting, debugging, architecture, and core IDE capabilities including performance.
We are looking for a leader who can raise the bar on these foundational systems and help shape the future of Studio as a high-quality, extensible, and performant creation environment. Familiarity with creator tools is important, and experience with AI-assisted creation is a plus.
We are seeking a Director of Engineering for Studio Systems to lead a critical area of Roblox Studio’s technical foundation.
In this role, you will be accountable for the architecture, execution, and long-term evolution of core systems that power Studio’s IDE and developer workflows. This includes areas such as scripting, debugging, toolchain, and core architecture that are central to making Studio powerful, reliable, and scalable for creators.
This role requires deep technical leadership, strong engineering judgment, and the ability to lead through complex architectural and organizational challenges. The ideal candidate brings strong experience in developer tools or IDE-like environments, and is comfortable leading teams working in large-scale C++ codebases.
This role will be based in our San Mateo, CA headquarters (hybrid with Tues-Thurs onsite days).