Skip to content

Game Designer

Read straight from Iconic's careers page, verified 3d ago.Seekless can tailor your résumé to it.
Seekless can write your résumé for this posting first.
Before you apply
LocationLondon, United Kingdom
Work modeon-site
Typefull-time
DepartmentGame Development
Company size5+ people
First seenOct 16, 2026 · 3w ago
Verified live3d ago
At a glanceSummarised by Seekless from the posting.
Proven game design experience on a high-profile console or PC title
Experience working in a cross-discipline team to provide high quality features and content to players
Experience prototyping game features
A passionate gamer, with an ability to analyse game features and understand what makes them work
A highly collaborative developer
Excellent written and verbal communication skills are essential
Experience working with player data to improve game content
About Iconic
We’re building digital actors: AI-driven characters that don’t just talk, but act; shaping the world, responding to the player, and driving stories that evolve through both words and actions.
The Mission
We believe games and interactive media are on the verge of a fundamental shift.
Today’s experiences are largely scripted, characters follow predefined paths, and player choice is limited. We’re building systems that change that: digital actors that can think, communicate, and take action in real time.
Our goal is to create worlds that are truly alive—where stories emerge from interaction, and every player experience is unique.
Recent advances in AI make this possible for the first time. The challenge now is turning that potential into real, scalable systems that people can play.
OUR DESIGN TEAM
The Design Team is a multi-disciplinary group dedicated to crafting compelling player experiences, from initial concept through to final implementation. Working closely with the Research, Art, Narrative, and Engineering Teams, the team translates the overall game vision into individual features, levels, quests, and encounters. Through creative problem-solving and continuous iteration, the Design Team takes ownership of features across the full development lifecycle, ensuring high-quality experiences are delivered to schedule.
What You’ll Do:
•
Develop feature designs and feature specifications for a broad range of game features
•
Partner with research to build innovative experiences with cutting edge technology
•
Maintain design documentation and be a major contributor to the ideation process
•
Solicit feedback from a multi-disciplinary team of designers, artists, engineers and scientists
•
Take ownership of features throughout their development, and act as an ambassador for the features you own
•
Ensure the final delivery of features are fun, engaging, and meeting the expectations of our fanbase
•
Develop feature prototypes to test and iterate on ideas early
•
Ensure productive playtesting, fix reported bugs, and secure Director validation
•
Iterate upon live experiences using direct player data and community sentiment
What We’re Looking For:
•
Proven game design experience on a high-profile console or PC title
•
Experience working in a cross-discipline team to provide high quality features and content to players
•
Experience prototyping game features
•
A passionate gamer, with an ability to analyse game features and understand what makes them work
•
A highly collaborative developer
•
Excellent written and verbal communication skills are essential
•
Experience working with player data to improve game content
Why Join Us:
•
Build at the frontier of AI and interactive entertainment
•
High ownership and direct impact in a small team
•
Work on technically challenging, meaningful problems
•
Help shape how shape how characters and animation behave in a new kind of interactive system
•
London-based team with in-person collaboration
About the company