CGI/ Graphic Artist contractual role
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Before you apply
LocationPune, Maharashtra, India
Typecontract
SeniorityMid
Experience3–6 yrs
DepartmentSogeclair Simulation
Company size1,001–5,000 people
PostedNov 3, 2026 · 4d ago
Verified live8h ago
At a glanceSummarised by Seekless from the posting.
3D Modeling skills in 3ds Max
Texturing skills in Photoshop
Knowledge of Game Engine
Knowledge of DCC
High level of competency in Blenders
High level of competency in 3D Studio Max
High level of competency in Photoshop software
Experience in time estimation and art asset management
Expert understanding of low poly modelling concepts for real-time
Knowledge of real-time graphic engine (Unigine and/or Unreal)
Excellent attention to detail in all areas of 3D graphics development
Scripting in 3D engines
Worked on Blueprints, creating pipeline in blenders and Unreal
3 - 6 years professional experience in Real Time 3D graphic
Skills
3ds Max
Photoshop
Blender
Unigine
Unreal Engine
Blueprints
Responsibilities
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Develop high quality and cutting-edge 3D art.
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Attending team meetings to discuss art related issues, work progress, etc.
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Optimize 3D arts for creating realistic environment.
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Create 3D models from photos and real-world objects.
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Ensure to meet high artwork standards.
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Discuss with team members on any problems.
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Understand the project requirements and develop high quality 3D models accordingly.
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Monitoring self-performance on productivity, quality, compliance to process & standards is important.
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Listen to team members’ feedback and resolve any issues or conflicts.
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Adhere to all policies procedures and work instructions within the discipline of Sydac Quality expectations.
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Willingness to remain up to date on the latest creative software and hardware.
Requirements
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3d Modeling skills in 3ds max, Texturing skills in Photoshop, Knowledge of Game Engine, DCC.
•
A high level of competency in Blenders, 3D Studio Max and Photoshop software (Absolutely must).
•
Experience in time estimation and art asset management.
•
Expert understanding of low poly modelling concepts for real-time.
•
Knowledge of real-time graphic engine (Unigine and/or Unreal)
•
Excellent attention to detail in all areas of 3D graphics development.
•
Scripting in 3D engines.
•
Worked on Blueprints, creating pipeline in blenders and Unreal
•
3 - 6 years professional experience in Real Time 3D graphic.