Freelance Concept Artist - Paper.io 2
Read straight from Voodoo's careers page, verified 1d ago.Seekless can tailor your résumé to it.
Seekless can write your résumé for this posting first.
Before you apply
LocationBarcelona
Work moderemote · Spain
Typefull-time
SeniorityMid
Experience4+ yrs
DepartmentGaming
Company size501–1,000 people
PostedSep 10, 2026 · 1mo ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
4+ years as a Concept Artist, in the mobile gaming industry
Strong capabilities in concept art, including a keen eye for detail, composition, and style
Ability to adapt to different visual styles and produce assets that align with the game's vision
Strong Illustration skills
Skilled in tools like Maya, Blender, Unity, and Photoshop
Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus
Experience working with Unity
Familiar with AI pipelines
Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team
Resourceful and proactive, with the ability to troubleshoot and iterate effectively
Strong problem-solving abilities
Create low-poly 3D models, including texturing, to meet both technical and artistic requirements
Experience in VFX creation or animation
Skills
Maya
Blender
Unity
Photoshop
Benefits
Best in class compensation
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our ‘Core’ games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our ‘Live’ games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world’s largest and most successful hybrid publisher.
About the role
You will be joining one of our Live Studios, working on Paper.io 2.
With Paper.io 2, we’re building an iconic game that players will never forget!
We’re a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
Role
As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io 2. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
Responsibilities
•
Art Creation:
•
Design and produce high-quality concept art for characters, environments, and props.
•
Work on illustrations for icons or stylised assets that align with the game’s aesthetic.
•
Creating key art illustrations with final render.
•
Collaboration:
•
Partner with the Art Director to align on visual style and direction.
•
Actively contribute by providing creative ideas and constructive feedback.
•
Conceptualisation:
•
Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
•
Contribute to the creative direction by delivering compelling and innovative designs.
Profile
•
Experience:
•
4+ years as a Concept Artist, in the mobile gaming industry.
•
Strong capabilities in concept art, including a keen eye for detail, composition, and style.
•
Ability to adapt to different visual styles and produce assets that align with the game’s vision.
•
Strong Illustration skills
•
Technical Proficiency:
•
Skilled in tools like Maya, Blender, Unity, and Photoshop.
•
Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
•
Experience working with Unity
•
Familiar with AI pipelines
•
Soft Skills:
•
Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
•
Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
•
Strong problem-solving abilities
Nice to have
•
Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
•
Experience in VFX creation or animation.
Benefits
•
Best-in-class compensation
•
Other benefits according to the country you reside