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Ubisoft 2

R&D Engineer

LocationPune, MH, in
Typefull-time
SeniorityMid
Experience3–6 yrs
DepartmentUbisoft
Company size10,000+ people
PostedOct 9, 2026 · 2d ago
Verified live2h ago
At a glanceSummarised by Seekless from the posting.
Must have17
3–6 years development including 2–3 years tools/automation for QC
BE/BTech/MTech/MS in Computer Science, Software Engineering, Electronics, or a related technical field. Equivalent demonstrated professional experience will be considered.
End-to-end ownership of engineering outputs
High-quality technical documentation and system clarity
Supporting junior engineers through code reviews and feedback
Analytical problem-solving with scalable solution design and sound technical judgment
Technical mentorship and knowledge sharing with junior engineers and interns
Ownership of delivery quality aligned with engineering and QC standards
Strong C++ with C#/Python usage
CI/CD pipelines (Jenkins/TeamCity)
Hands-on experience on game automation framework
Engine integration and deep debugging
Version control best practices and code reviews
Communicates technical decisions clearly with stakeholders across automation, product, FQC, and co-dev teams
Collaborates proactively to align game design updates and ensure smooth feature and automation integrations
Shows strong initiative in exploring tools, frameworks, and optimization techniques to improve engineering outcomes
Approaches complex problems analytically and proposes practical, scalable solutions
Skills
C++
C#
Python
Jenkins
TeamCity
game automation framework
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
Job Purpose:
The R&D Engineer designs and owns automation artifacts at source-code and framework level, enabling scalable and reliable automated testing. The role ensures automation systems remain stable, usable, and aligned with evolving project and product requirements.
Responsibilities
IMPACT :
• Design and implement automation components and systems, owning system-level outcomes across implementation and stability.
• Translate QA/QC needs into scalable source-code-level automation solutions.
• Own automation components end-to-end from design to maintenance.
• Diagnose failures driven by engine behavior, timing, or integration gaps.
• Build systems improving execution reliability, diagnostics, and maintainability.
• Ensure components are reusable, documented, and aligned to QE usage.
• Handle complex automation challenges independently, making implementation decisions within defined architectural boundaries.
INNOVATION:
• Strengthen the automation ecosystem by building and enhancing features of the automation framework.
• Solve component-level automation challenges across game engines.
• Deliver reusable automation components reducing automation complexity and increasing scalability.
• Define improvements to automation systems based on system-level learnings and implementation experience.
• Translate experimentation outcomes into reusable and scalable solutions across projects.
Requirements
KNOWLEDGE :
CORE COMPETENCIES
• End-to-end ownership of engineering outputs.
• High-quality technical documentation and system clarity.
• Supporting junior engineers through code reviews and feedback.
• Analytical problem-solving with scalable solution design and sound technical judgment.
• Technical mentorship and knowledge sharing with junior engineers and interns.
• Ownership of delivery quality aligned with engineering and QC standards.
TECHNICAL COMPETENCIES
• Strong C++ with C#/Python usage.
• CI/CD pipelines (Jenkins/TeamCity).
• Hands-on experience on game automation framework
• Engine integration and deep debugging.
• Version control best practices and code reviews.
BEHAVIORAL COMPETENCIES
• Communicates technical decisions clearly with stakeholders across automation, product, FQC, and co-dev teams.
• Collaborates proactively to align game design updates and ensure smooth feature and automation integrations.
• Shows strong initiative in exploring tools, frameworks, and optimization techniques to improve engineering outcomes.
• Approaches complex problems analytically and proposes practical, scalable solutions.
Qualifications
Seniority:
3–6 years development including 2–3 years tools/automation for QC;
BE/BTech/MTech/MS in Computer Science, Software Engineering, Electronics, or a related technical field. Equivalent demonstrated professional experience will be considered.
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