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GPU Design Verification Engineer

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LocationMarkham, Ontario, Canada
Work modeon-site
Typefull-time
SeniorityMid
Experience2+ yrs
DepartmentGPU ASICS Engineering
Company size10,000+ people
First seenNov 7, 2026 · 4h ago
Verified live4h ago
At a glanceSummarised by Seekless from the posting.
Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience
Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 3+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience
PhD in Computer Engineering, Computer Science, Electrical Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience
5+ years Hardware Engineering, Software Engineering, Systems Engineering, or related work experience
Verification skills: Test planning, Scripting, Simulation, problem solving and debug
System Verilog, UVM, Verilog or VHDL, C/C++ skills
Constrained random, Functional Coverage development, design debug experience
Exposure to Emulation/Prototyping Platforms (Veloce, Palladium, Zebu, FPGA)
Master's Degree in Electrical or Computer Engineering, Computer Science, or related field
2+ years relevant GPU experience (either external or internal)
Experience in GPU based verification
Experience in system or sub-system level verification
Concurrency, Preemption, Stress testing frameworks
Testbench Architecture and Implementation
GFX API Exposure: Vulkan/DX11/DX12 Exposure
Scripting and automation skills (Python, Make, Airflow etc)
Embedded FW Development and Debugging
Benchmarking and Performance Analysis
Windows and/or Linux OS Kernel Architecture
C/C++, GNU Toolchain, Visual Studio
Formal verification - FPV and DPV experience is a plus
Experience with emulation/prototyping/hybrid build and execution flows (Veloce, Palladium, Zebu, Protium, HAPS, qemu)
Development of synthesizable transactors, monitors, scoreboards for emulation platforms
Embedded FW and/or Kernel level development and debugging skills (C/C++, Makefile, gdb, uboot, uefi, kernel-mode drivers)
Skills
System Verilog
UVM
Verilog
VHDL
C
C++
Python
Make
Airflow
GNU Toolchain
Visual Studio
Vulkan
DX11
DX12
Veloce
Palladium
Zebu
Protium
HAPS
qemu
gdb
uboot
uefi
Company:
Qualcomm Canada ULC
Job Area:
About the role
Engineering Group, Engineering Group > GPU ASICS Engineering
General Summary:
Architects, designs, implements, verifies, and optimizes performance and power of GPU cores. Responsible for verification of Graphics IP , and performing pre- and post-silicon verification to verify correctness and ensure performance and power goals are met.
Responsibilities
The responsibilities of this role include:
•
Owning and executing on key independent tasks towards program requirements
•
Using verbal and written communication skills to convey basic, routine factual information about day-to-day activities to others who are fully knowledgeable in the subject area.
•
Working within prescribed timeline requirements and resource constraints
•
Applying independent creative thought to troubleshoot technical problems or deal with novel circumstances.
•
Research through available resources and engagement with various inter-disciplinary teams
•
Using deductive problem solving to solve moderately complex problems; most problems have defined processes of diagnosis/detection; some limited data analysis may be required.
PRINCIPAL DUTIES AND RESPONSIBILITIES:
•
Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
•
Creates and maintains verification test benches and environments in System Verilog/UVM
•
Create and leverage advanced testing frameworks to generate and recreate real-world system integration conditions
•
Collaborates with Architecture, Software , Firmware, Design , Modeling, Emulation and Post-silicon validation teams to define and develop test methodology and content
•
Participate in GPU architecture, micro-architecture reviews
•
Collect, organize and execute various forms of system level test content including directed testcases, gaming benchmarks, standards compliance testsuites, and system level scenarios
•
Build automation for continue integration and testing based on latest GPU IP
•
Help collect and analyze test results using straightforward statistics and data predictions to track benchmarks and identify issues
•
Works with team members to understand and align on narrow scope of feature development and meet targets.
•
Write technical documentation and feature descriptions for straightforward projects under the direction of a supervisor.
Minimum Qualifications:
• Bachelor’s degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
OR
Master’s degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 3+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
OR
PhD in Computer Engineering, Computer Science, Electrical Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
PREFERRED QUALIFICATIONS:
•
5+ years Hardware Engineering, Software Engineering, Systems Engineering, or related work experience
•
Verification skills: Test planning, Scripting, Simulation, problem solving and debug.
•
System Verilog, UVM, Verilog or VHDL, C/C++ skills required.
•
Constrained random, Functional Coverage development, design debug experience required.
•
Exposure to Emulation/Prototyping Platforms (Veloce, Palladium, Zebu, FPGA)
•
Master’s Degree in Electrical or Computer Engineering, Computer Science, or related field.
•
2+ years relevant GPU experience (either external or internal).
PREFERRED SKILLS
•
Experience in GPU based verification
•
Experience in system or sub-system level verification
•
Concurrency, Preemption, Stress testing frameworks
•
Testbench Architecture and Implementation
•
GFX API Exposure : Vulkan/DX11/DX12 Exposure
•
Scripting and automation skills (Python, Make, Airflow etc)
•
Embedded FW Development and Debugging
•
Benchmarking and Performance Analysis
•
Windows and/or Linux OS Kernel Architecture
•
C/C++, GNU Toolchain, Visual Studio
•
Formal verification - FPV and DPV experience is a plus
•
Experience with emulation/prototyping/hybrid build and execution flows (Veloce, Palladium, Zebu, Protium, HAPS, qemu)
•
Development of synthesizable transactors, monitors, scoreboards for emulation platforms
•
Embedded FW and/or Kernel level development and debugging skills (C/C++, Makefile, gdb, uboot, uefi, kernel-mode drivers)
This role is available at different levels.
The compensation range will be determined upon the title.
Legal
Applicants: Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail [email protected] or call Qualcomm’s toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries).
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