• Integration of the character assets and cinematics into the game engine. Design, create and test character rigs.
• Research and share knowledge of existing engines and animation packages within the industry.
• Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan.
• Design, create and test character rigs.
• Maintain and test animation tools and pipelines.
• Apply and maintain consistency for exported characters, props, and animations throughout the entire project.
• Develop progressive techniques and process to solve character and animation challenges.
• Proactive in problem identification and creating solutions.
• Interact and collaborate with the different departments (Art, Programming, Production, etc.)