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SI
Singapore Public Service

Lecturer/Snr Lecturer (Game Technology) - Sch of Design & Media

LocationNanyang Polytechnic
Typefull-time
SenioritySenior
DepartmentGame Development & Technology (GDT)
Company size10,000+ people
PostedOct 12, 2026 · 16h ago
Verified live11h ago
At a glanceSummarised by Seekless from the posting.
Must have5
Industry experience in game development and/or software development
Relevant qualification in Computer Science, Computer Engineering, Game Development or a related field
Proficiency with a major real-time engine (e.g. Unity, Unreal Engine) and programming in C#, C++ and/or Python
Strong communication and interpersonal skills, with a passion for nurturing aspiring developers
Able to work in a collaborative, interdisciplinary academic environment
Nice to have1
Prior experience in teaching, mentoring, training or curriculum development is advantageous
Skills
Unity
Unreal Engine
C#
C++
Python
Artificial Intelligence
Machine Learning
Data Science
Generative AI
Extended Reality
AR/VR/MR
Cloud computing
DevOps
OpenGL
DirectX
Vulkan
[What the role is]
We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.
[What you will be working on]
Responsibilities
•
Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game programming, software development and emerging technologies.
•
Coach and mentor students in technical development and industry-based collaborative projects.
•
Lead applied projects and industry collaborations in areas such as AI, XR and real-time systems.
•
Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
•
Engage in outreach activities such as open houses, competitions, hackathons and industry engagements.
•
Develop high-quality digital and online learning content to support blended and self-paced learning.
•
Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
•
Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
•
Stay current with emerging technologies and pedagogical trends to ensure learner employability and industry alignment.
Requirements
•
Industry experience in game development and/or software development.
•
Relevant qualification in Computer Science, Computer Engineering, Game Development or a related field.
•
Proficiency with a major real-time engine (e.g. Unity, Unreal Engine) and programming in C#, C++ and/or Python.
•
Prior experience in teaching, mentoring, training or curriculum development is advantageous.
•
Strong communication and interpersonal skills, with a passion for nurturing aspiring developers.
•
Able to work in a collaborative, interdisciplinary academic environment.
[What we are looking for]
Expertise in:
•
Artificial Intelligence, Machine Learning and Data Science
•
Generative AI (GenAI) and AI-assisted development
•
Extended Reality (AR/VR/MR)
•
Game, application and server backend development
•
Cloud computing / DevOps
•
Full stack web development
•
3D graphics programming (e.g. OpenGL, DirectX, Vulkan), including shader and compute shader programming
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