Skip to content

Software Engineer - Dexterous Manipulation

Seekless can write your résumé for this posting first.
Before you apply
LocationHQ, SV, Austin, TX
Work modeon-site
Typefull-time
SeniorityMid
Experience3+ yrs
DepartmentAdvanced Technologies
Company size501–1,000 people
PostedAug 5, 2026 · 3mo ago
Verified live6h ago
May no longer be actively hiring
Posted by the company on Aug 5, 202641% of this company's open roles have been listed for 90+ days
How we check a job is still live
At a glanceSummarised by Seekless from the posting.
Dexterous manipulation experience: multi-fingered grasping, in-hand manipulation, and high-DOF hand control
Reinforcement learning for robotic control—reward design, training, and debugging—ideally applied to dexterous manipulation
Strong Python and working C++ for real-time robotic software
Hands-on experience training and validating policies in a physics simulator (IsaacSim, MuJoCo, or Drake)
Robotics fundamentals: kinematics, dynamics, and Jacobian-based control
A track record of getting algorithms working on physical hardware, not simulation alone
BS/MS/PhD in Robotics, Computer Science, Electrical Engineering, or a related field
3+ years of relevant experience in robotic manipulation or complex motion control (recent PhD graduates considered)
Evidence of taking complex algorithms from research / simulation to successful deployment on physical hardware
Imitation learning and diffusion policies
Teleoperation (VR/haptic) and retargeting
Tactile-sensing integration
Computer vision (6D pose / point clouds)
End-effector bring-up & calibration
Skills
Python
C++
IsaacSim
MuJoCo
Drake
About the company
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.
We operate at the cutting edge of Applied AI, applying our expertise across the full robotics stack to solve some of society’s most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.
JOB SUMMARY
The Software Engineer – Dexterous Manipulation is a core contributor to our robots’ ability to interact with the world with human-like precision. You will implement, tune, and deploy reinforcement learning and related learning-based control for high-DOF, multi-fingered robotic hands—translating state-of-the-art research (reinforcement / imitation learning, teleoperation retargeting) into reliable, production-grade software that runs in both simulation and on physical hardware. Working across simulation, hardware, and systems teams, you will get complex manipulation tasks working robustly on real robots.
ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES
•
Implement and tune control algorithms for multi-fingered hands—grasping, in-hand manipulation, and tactile-feedback integration.
•
Develop and maintain manipulation software with low-latency, reliable execution inside the real-time controls stack.
•
Translate state-of-the-art methods (RL / imitation policies, human-to-robot motion retargeting) into production-grade C++/Python.
•
Build and refine sim-to-real pipelines—hand models, domain randomization, and validation in IsaacSim / MuJoCo / Drake.
•
Deploy and debug manipulation capabilities on physical robots; diagnose sensor-noise, latency, and calibration issues.
•
Collaborate with hardware and systems engineers, feeding back on hand performance and sensor/actuator requirements.
•
Uphold code quality through rigorous testing, documentation, and peer review.
SKILLS AND REQUIREMENTS
•
Dexterous manipulation experience: multi-fingered grasping, in-hand manipulation, and high-DOF hand control.
•
Reinforcement learning for robotic control—reward design, training, and debugging—ideally applied to dexterous manipulation (imitation learning and diffusion policies a plus).
•
Strong Python and working C++ for real-time robotic software.
•
Hands-on experience training and validating policies in a physics simulator (IsaacSim, MuJoCo, or Drake).
•
Robotics fundamentals: kinematics, dynamics, and Jacobian-based control.
•
A track record of getting algorithms working on physical hardware, not simulation alone.
•
Nice to have: teleoperation (VR/haptic) and retargeting, tactile-sensing integration, computer vision (6D pose / point clouds), and end-effector bring-up & calibration.
EDUCATION and/or EXPERIENCE
•
BS/MS/PhD in Robotics, Computer Science, Electrical Engineering, or a related field.
•
3+ years of relevant experience in robotic manipulation or complex motion control (recent PhD graduates considered).
•
Evidence of taking complex algorithms from research / simulation to successful deployment on physical hardware.
PHYSICAL REQUIREMENTS
•
Prolonged periods of sitting at a desk and working on a computer
•
Must be able to lift 15 pounds at times
•
Vision to read printed materials and a computer screen
•
Hearing and speech to communicate
*This is a direct hire. Please, no outside Agency solicitations.
Legal
Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.