Senior 3D Animator
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Before you apply
LocationRemote
Work moderemote · Cyprus
Typefull-time
SenioritySenior
Experience5+ yrs
DepartmentArt
Company size51–200 people
PostedMay 20, 2026 · 5mo ago
Verified live2d ago
At a glanceSummarised by Seekless from the posting.
5+ years of experience in animation production
3+ years of experience creating animations for games
A strong portfolio showcasing different types of animation
Experience working with keyframe animation
Experience animating first-person and third-person weapons
Professional experience working with Maya
Strong understanding of animation principles, including posing, timing, and a sense of weight
Understanding of how animation systems function inside game engines
English - B1+ level, Russian - C1 level
Experience working with mocap animation
Experience with character emotes and body mechanics
Experience working on shooters or survival games
Skills
Maya
Unity
Benefits
Remote work
About the company
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
About the role
We are looking for a Senior 3D Animator to join the development of our flagship game, Oxide: Survival Island. You will be responsible for creating high-quality first-person and third-person animations for weapons, characters and in-game objects, while collaborating closely with designers, artists, and technical teams to bring immersive gameplay experiences to life.
What You’ll Be Doing:
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Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.
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Cleaning and refining motion capture data as we adopt mocap into our pipeline.
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Producing animations for skins and additional in-game content.
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Preparing and exporting animation assets for integration into Unity.
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Maintaining high animation quality with strong attention to posing, timing, and weight.
Why You’ll Enjoy Working With Us:
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Interesting weapon work: both real-world firearms, and fantasy skins, including upgradeable skins and progression lines.
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We’re always looking for a fresh visual take and growing the artistic side of the team, so your ideas about how animation should look and feel have a real place here.
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We explore and adopt new technologies and tools in our pipeline instead of working by inertia.
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We provide all the software, plugins, AI tools, and asset libraries you need for your work.
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High autonomy: we trust your expertise and don’t micromanage.
What We Expect From You:
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5+ years of experience in animation production.
•
3+ years of experience creating animations for games.
•
A strong portfolio showcasing different types of animation.
•
Experience working with keyframe animation.
•
Experience animating first-person and third-person weapons.
•
Professional experience working with Maya.
•
Strong understanding of animation principles, including posing, timing, and a sense of weight.
•
Understanding of how animation systems function inside game engines.
•
English - B1+ level, Russian - C1 level.
A Strong Plus:
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Experience working with mocap animation.
•
Experience with character emotes and body mechanics.
•
Experience working on shooters or survival games.
What We Offer:
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Competitive salary.
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Remote work format.
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A passionate and supportive team that values creativity and ownership.
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Opportunities for professional growth.
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A culture built on initiative, transparency, and collaboration.