Senior Character Rigger - [Assassin's Creed: Codename Invictus]
LocationMontreal, QC, ca
Typefull-time
SenioritySenior
DepartmentUbisoft
Company size10,000+ people
PostedJul 24, 2026 · 2mo ago
Verified live3h ago
At a glanceSummarised by Seekless from the posting.
Must have7
Experience as a Character Rigger in the video game industry
Strong knowledge of 3DS Max rigging pipelines
Solid understanding of deformation, skinning, and control systems
Experience with Python scripting for rigging pipelines
Experience working on AAA game productions
Understanding of real-time optimization and engine constraints
Strong problem-solving skills and pipeline knowledge
Nice to have1
Experience with facial rigging using joint-based, blendshape, or hybrid systems
Skills
3DS Max
Python
game engine
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do
•
Build user-friendly character rigs in 3DS Max;
•
Develop efficient skinning, deformation, and control systems;
•
Ensure clean export and integration into the game engine;
•
Support and improve animation pipelines and workflows;
•
Resolve issues related to rigging, deformation, and engine integration;
•
Optimize rigs for real-time performance;
•
Collaborate closely with animation, technical art, and programming teams;
•
Contribute to pipeline tools and best practices.
Qualifications
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Experience as a Character Rigger in the video game industry;
•
Strong knowledge of 3DS Max rigging pipelines;
•
Solid understanding of deformation, skinning, and control systems;
•
Experience with Python scripting for rigging pipelines;
•
Experience working on AAA game productions;
•
Understanding of real-time optimization and engine constraints;
•
Strong problem-solving skills and pipeline knowledge;
•
Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way:
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A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.