We’re looking for a software engineer who wants to build full-stack software that can touch the physical world, not another SaaS product. You’ll develop and deploy software that controls fleets of autonomous construction robots. Full stack at Monumental is really full stack, covering everything from microcontroller firmware up to the web-based UI that operators use to control the robots. We’ve built CAD tools for designing masonry structures, path planning and motion control, telemetry and inspection tools, and distributed data storage and sync.
The technical challenges we’re solving combine hardware, software, and infrastructure at scale - while maintaining high availability on construction sites. Atrium, our operating system for construction, is built with TypeScript and Rust. Much of our Rust code is compiled to WebAssembly, allowing our UI to interface directly with the same control code that we deploy to our robots. This gives us a shared stack between real-world deployments and simulated runs in the front-end. You can read about how we control robots with TypeScript in this post by our CTO, Sebastiaan.
As we’re deploying more robots and software, we’re always running into new challenges. The problems are often not straightforward: poor connectivity on a construction site because of interference, a memory leak that only becomes an issue after hours of runtime, a robot behaving differently than the simulation. This means a lot of creative problem solving is involved. One of our engineers even traced down a problem to a memory leak in Chrome, which got fixed soon after he submitted a bug report.
To help us build, improve, and maintain our platform, we’re looking for a strong generalist software engineer. You’ll get a lot of autonomy and the chance to build software that builds actual robots and houses. You’ll also get the chance to collaborate with other engineering disciplines (e.g. electrical, mechanical) to support new robot features or debug issues. For more on how we think about the role, read Bouke’s post on his experience joining Monumental as a software engineer.