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Desktop & 3D Visualization Engineer

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Before you apply
LocationBengaluru, Karnataka, India
Typefull-time
DepartmentSpace
Company size11–50 people
PostedAug 18, 2026 · 2mo ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
C++
Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
OpenGL, shader programming (GLSL), instanced rendering, batching
Camera controls (e.g. arcball), scene graph management
REST client integration, async client for streaming/server-push updates
Role-based UI visibility, endpoint/config management
Installer/packaging tooling for the target OS(es)
Python (for a Python-based UI framework binding)
QML, cross-platform UI frameworks
Vulkan, GPU profiling tools
Geodetic/3D coordinate systems, large-scene LOD techniques
WebSockets, connection retry/reconnect strategies
Certificate pinning, secure credential storage
Auto-update mechanisms, code signing
Skills
C++
Qt
OpenGL
GLSL
Python
QML
Vulkan
WebSockets
Responsibilities
Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling
•
High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
•
Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
•
Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.
•
Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.
Requirements
Mandatory:
•
C++
•
Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
•
OpenGL, shader programming (GLSL), instanced rendering, batching
•
Camera controls (e.g. arcball), scene graph management
•
REST client integration, async client for streaming/server-push updates
•
Role-based UI visibility, endpoint/config management
•
Installer/packaging tooling for the target OS(es)
Optional:
•
Python (for a Python-based UI framework binding)
•
QML, cross-platform UI frameworks
•
Vulkan, GPU profiling tools
•
Geodetic/3D coordinate systems, large-scene LOD techniques
•
WebSockets, connection retry/reconnect strategies
•
Certificate pinning, secure credential storage
•
Auto-update mechanisms, code signing