3D Environment Artist (Legendary AAA Stylized Project)
Read straight from Sperasoft's careers page, verified 1d ago.Seekless can tailor your résumé to it.
Seekless can write your résumé for this posting first.
Before you apply
LocationBucharest, Bucharest, Romania
Typefull-time
SeniorityMid
Experience2+ yrs
DepartmentAMC
Company size501–1,000 people
PostedAug 25, 2026 · 2mo ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
Strong ability to create trim sheets, tileable and unique textures, and combine them effectively
Strong modeling background, ideally in a variety of styles
Ability to manually adjust weighted normals for assets
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer
Ability to seamlessly bake assets made of multiple parts
Ability to work with Unreal Engine 5
2 years of professional experience in the video game industry building architecture and props
Strong Maya experience
A passion for creating games and the ability to learn quickly
Skills
Marmoset
Substance Painter
Designer
Maya
Unreal Engine 5
About the company
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
About the role
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won’t just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
•
Create modular level art assets and props from scratch.
•
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
•
Optimize assets for different platforms, including creating LODs and collisions
Requirements
•
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
•
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
•
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
•
Strong Maya experience is a plus.
•
Ability to work with Unreal Engine 5.
•
2 years of professional experience in the video game industry building architecture and props.
•
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
•
Competitive remuneration
•
Projects aligned with your expertise and interests
•
Collaboration with industry leaders on AAA titles
•
Professional growth opportunities
•
Flexible work arrangements
•
An environment dedicated to diversity and inclusion