Level Design Team management
• Organize the work of the Level Design team and set production priorities.
• Support, mentor, and develop the skills of Level Designers.
• Provide regular, clear, and constructive feedback.
• Foster a team culture based on autonomy, accountability, and knowledge sharing.
• Identify production risks and quickly propose appropriate solutions.
• Ensure that deadlines, expected quality standards, and production methods are met.
Collaboration within the World Team
• Translate the vision of the Game Director and World Director into concrete level design objectives for the World team.
• Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.
• Work closely with the Lead Level Art to design environments where gameplay, clarity, composition, and art direction reinforce one another.
• Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure seamless integration of content while maintaining performance targets.
• Work with other Leads to define quality standards, production guidelines, and best practices for the World team.
• Ensure the playability and consistency of game spaces, their structure, and their presentation at all scales.
Collaboration with the rest of the project
• Communicate Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production.
• Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other disciplines, to ensure consistent integration of content.
• Participate in making trade-offs between gameplay intentions, technical constraints, quality, and scheduling.
• Foster smooth communication among the various teams involved in World production.
• Define level design standards for the environments created by your team, in line with the requirements set by Game Direction.
• Design spaces that are easy to navigate, feature controlled progression, and provide a consistent, high-quality experience.
• Ensure the quality of paths, points of interest, gameplay sequences, transitions, and spatial cues.
• Pay close attention to pacing, movement flows, spatial continuity, and player perception.
• Design experiences that encourage discovery, decision-making, a sense of ownership of the environment, and varied gameplay situations.
• Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments.
• Identify opportunities to improve the World throughout production.
• Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.