With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
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Build white box versions of areas after consulting with all relevant parties
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Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience
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Finalize areas for shipping
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Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing
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Know and apply all features and mechanics that are available to the player for exploration
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Reserve space for features that are in development but not available yet
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Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations
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Fix level design related bugs in your own or other peoples’ areas
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Make sure the level is always playable and ready to go
Requirements
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A design relevant degree
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Proven commercial experience in video game level design
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Ability to work well as part of a distributed, international team
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An extremely positive can do attitude
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Ability to give and receive feedback
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The ability to efficiently communicate designs through 2D mockups or flowcharts
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Ability to experience the game as a player
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An RPG gamer with a passion for narrative-driven games
Nice to Haves
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A background or degree in: Industrial Design, Architecture, Classical Art or Interaction Design
What we offer
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An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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An open, collaborative environment where ideas are welcome and encouraged
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A managerial team consisting of highly experienced game developers at the top of their fields
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Sharing hobbies and passions with like-minded colleagues
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Inclusive environment with many activities organized by the studios or the employees
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Commitment to making the best game possible for the fans, including listening to community feedback