Software Engineer, Graphics (Mid to Senior)
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Before you apply
LocationHQ, Austin, TX
Work modeon-site
Typefull-time
SenioritySenior
Experience2+ yrs
DepartmentEngineering
Company size51–200 people
PostedMay 23, 2022 · 4y ago
Verified live9h ago
May no longer be actively hiring
Posted by the company on May 23, 2022Description is very short or shared across several roles
At a glanceSummarised by Seekless from the posting.
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
Experience debugging rendering issues
Experience profiling and optimizing both CPU and GPU utilization
2+ years C++ development and graphics programming experience
Skills
HLSL
GLSL
C++
About the role
Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.
Requirements
Requirements
•
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
•
Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
•
Experience debugging rendering issues
•
Experience profiling and optimizing both CPU and GPU utilization
•
2+ years C++ development and graphics programming experience
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