• 7+ years as a Technical Artist or Unity UI Engineer, with a shipped
mobile Unity project
• Deep experience implementing UI in Unity, from design comp to shipped
screen, with a strong eye for typography, spacing, and visual polish
• Strong mobile performance instincts. You profile, you optimize, and you
understand what’s expensive on device and why
• Clean, testable C# that fits a structured architecture
• You’ve built tools that artists or designers use to create in-game content
faster
• Comfortable interpreting design specs with autonomy and taste. You ask
the right questions early, push back when something won’t work on device,
and deliver to spec
• A rapid Git workflow that fits a team shipping continuously
• Comfortable with hybrid in-office work, or self-directed remote if you’re a
strong senior candidate
• A portfolio that shows shipped UI work in Unity