We’re looking for a Senior Software Engineer to build the tools and automated systems we use to validate audio technologies in the PlayStation SDK.
This role sits within SDK Quality Engineering, but the work is primarily software engineering. You’ll design and build audio analysis tools, automated validation pipelines, regression detection systems, and developer-facing diagnostics that help engineers understand whether audio behaviour is correct, stable, and release-ready.
You’ll work closely with Audio SDK engineers and platform teams to turn complex audio quality problems into measurable, repeatable engineering systems.
The right person will have strong C/C++ and Python skills, practical digital audio knowledge, and experience building reliable tools, automation, or analysis systems. Previous testing or QE experience is helpful, but we’re most interested in engineers who can write production-quality code, reason about audio behaviour, and build systems that other engineers depend on.
The SDK Quality Engineering team is part of the Foundational Systems and Experiences Engineering group in London.
We work on low-level SDKs and core platform technologies used by game developers building PlayStation games. This role focuses on audio technologies within the PlayStation SDK, including libraries, tools, runtime behaviour, and platform-level audio features.
You’ll work close to both engineering and quality. The goal is to make audio behaviour measurable, regressions easier to detect, and release decisions better informed.