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Keywords Studios

Lead Lighting Artist Vic/SA/Qld

LocationBox Hill, VIC, au
Work modehybrid
Typefull-time
SeniorityLead
DepartmentArt
Company size10,000+ people
First seenOct 3, 2026 · 1w ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
Must have8
Experience leading art teams and projects
Exceptional leadership and communication skills
A keen eye for detail and strong observation skills
Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets
Strong understanding of lighting, composition, colour theory, and visual storytelling
Extensive experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity
Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms
Extensive knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms
Nice to have2
Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms
Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation
Eligibility1
By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy
Skills
Unreal Engine
Unity
Lumen
Company Description
We’re constantly working with some of the world’s largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia’s leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld).
This position is to be hired into the Liquid Development studio brand:
https://www.liquiddevelopment.com/
https://www.artstation.com/liquiddevelopment
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises.
Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world.
These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based.
Job Description
Leadership & Team Management
•
Managing dedicated art teams across geographies or studios, emphasizing overall quality, productivity, and continuous team development.
•
Lead and mentor a diverse team of lighting artists, fostering their professional growth and artistic development.
•
Conduct regular performance evaluations, providing constructive feedback and facilitating skill-building opportunities.
•
Identify skill gaps within the team and implement training programs to enhance capabilities and artistic techniques.
Lighting Creation
•
Create high-quality, visually compelling lighting for environments and cinematics.
•
Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere.
•
Develop lighting optimized for real-time game engines.
Collaboration and Production
•
Work closely with the Art Director to maintain the overall art direction.
•
Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
•
Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
•
Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.
•
Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines
•
Apply strong understanding of lighting for real-time performance.
•
Maintain consistency in quality while adhering to technical constraints and engine limitations.
•
Troubleshoot and resolve creative and technical lighting challenges.
Innovation & Continuous Improvement
•
Stay current with industry trends, emerging technologies, tools, and workflows.
•
Contribute ideas and improvements to pipelines and production processes.
•
Continuously push the visual quality and innovation of game art production.
Qualifications
Required Skills and experience
•
Experience leading art teams and projects.
•
Exceptional leadership and communication skills, with the ability to inspire and guide a team towards achieving project goals.
•
A keen eye for detail and strong observation skills.
•
Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
•
Strong understanding of lighting, composition, colour theory, and visual storytelling.
•
Extensive experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
•
Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms.
•
Extensive knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience
•
Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
•
Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
Additional Information
If you’d like to know more about Keywords Studios we recommend visiting our corporate site HERE
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/
Role Information: EN
About the role
Studio: Keywords Studios
Location: Asia Pacific, Australia
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
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