Material artist
Read straight from Sperasoft's careers page, verified 1d ago.Seekless can tailor your résumé to it.
Seekless can write your résumé for this posting first.
Before you apply
LocationBelgrade, City of Belgrade, Serbia
Typefull-time
SeniorityMid
DepartmentArt
Company size501–1,000 people
PostedAug 31, 2026 · 2mo ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
Deep and highly proficient knowledge of Substance Designer
Knowledge of PBR (Physically Based Rendering) material standards
Experience in creating textures for complex semi-procedural shaders
Understanding of material blending systems and material optimization for real-time engines
Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail
At least one shipped title within the CG industry
Autonomy and independence
Good communication skills
Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus
Intermediate English level or higher
Skills
Substance Designer
Substance Painter
ZBrush
Maya
PBR
Megascans
Benefits
Health insurance
Professional development
Flexible hours
About the role
Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines.
If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you.
Responsibilities
•
Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
•
Ensure all materials maintain compatibility and interchangeability within the project.
•
Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.
•
Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.
•
Uphold the integrity and uniformity of the material library.
•
Independently research, evaluate, and implement the latest industry trends and material creation techniques.
•
Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.
•
Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.
Requirements
Essential Skills & Experience:
•
Deep and highly proficient knowledge of Substance Designer.
•
Knowledge of PBR (Physically Based Rendering) material standards.
•
Experience in creating textures for complex semi-procedural shaders.
•
Understanding of material blending systems and material optimization for real-time engines.
•
Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail.
•
At least one shipped title within the CG industry.
•
Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus.
Soft Skills & Communication:
•
Autonomy and independence.
•
Good communication skills.
•
Intermediate English level or higher
Benefits
•
Working with an international team of world-class professionals on exciting and challenging projects
•
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
•
Medical Care package
•
Sensibly flexible working hours
•
Breakfasts, snacks and fruits available during the day, tea and coffee machines