We’re a small, high-craft team that sits at the intersection of research, invention, and product thinking. We build consumer and B2B experiences used by millions across 150+ markets — and a lot of the work is genuinely novel: inventing how someone talks to an AI tutor, what feedback feels like when you’re learning out loud, and how progress should be measured and celebrated.
We stay close to learners through prototyping, interviews, betas, and experiments. We take craft seriously, iterate fast, and value a high-trust critique-and-build culture. We have something to prove — and we care about doing work that is both useful and genuinely excellent.
We’re hiring a seasoned Designer to improve how design and engineering work together, starting with a world-class, agent-first design system.
By agent-first, we mean the system is structured so humans and AI agents can make the same good decisions: choosing the right components, applying the right patterns, using consistent names, and reviewing UI against shared rules.
This is a systems thinker, high-craft, high-collaboration role. You’ll work closely with dedicated engineers who will be your collaborators in bringing this to life across our product surfaces. You’ll own the design quality, semantics, and product usefulness of the system; engineering will own the technical architecture and implementation, with close collaboration on component APIs, constraints, and adoption.
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You’ll work across iOS, Android, and web.
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We’re mobile-first in the near term, with an expectation that components and patterns translate cleanly to web as those surfaces expand.
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This role focuses on product surfaces (not the marketing site).