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Senior Engine Programmer, Generalist

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Before you apply
Salary$180k – $300k
LocationLos Angeles
Work modehybrid
Typefull-time
SenioritySenior
Experience8+ yrs
DepartmentProgramming & Technology
Company size1,001–5,000 people
PostedOct 24, 2026 · 1w ago
Verified live3d ago
At a glanceSummarised by Seekless from the posting.
Minimum 8 years professional programming experience
Excellent C++ skills
Familiarity with an existing game engine, good understanding with engine architecture design concept
Strong multi-threaded programming techniques
Experience with multiple rendering subsystems
Deep understanding of modern rendering architecture
Multi-threaded renderers
Render graphs
GPU resource management
GPU scheduling and job systems
Familiarity with GPU profiling tools
Unreal engine and vulkan development experience is a plus
Skills
C++
Unreal Engine
Vulkan
GPU profiling tools
Benefits
Health insurance
Paid time off
401(k)
Life insurance
Disability insurance
Flexible hours
About the company
HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community.
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies.
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
Legal
When you apply to a position with HoYoverse, we will process your personal data. To learn more, please review our comprehensive Global Applicant and Candidate Privacy Policy.
What You Will Do
1.
Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
2.
Profile, debug, and optimize GPU and rendering workloads.
3.
Design and implement runtime engine features to support open-world projects.
4.
Produce clear technical documentation, design notes, and implementation standards.
What We Are Looking For
1.
Minimum 8 years professional programming experience
2.
Excellent C++ skills
3.
Familiarity with an existing game engine, good understanding with engine artichture design concept.
4.
Strong multi-threaded programming techniques.
5.
Experience with multiple rendering subsystems.
6.
Deep understanding of modern rendering architecture
7.
Multi-threaded renderers
8.
Render graphs
9.
GPU resource management
10.
GPU scheduling and job systems
11.
Familiarity with GPU profiling tools
12.
Unreal engine and vulkan development experience is a plus.
##
Benefits:
The base pay range for this position is $180,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:
•
100% employer-paid healthcare premiums for you and your dependents
•
Generous paid time off
•
401K / RRSP plan
•
Employer-paid life and disability insurance
•
Team-building activities throughout the year
•
Flexible working hours
We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you’re looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.