Lecturer/Snr Lecturer (Game Design & Production) - Sch of Design & Media
LocationNanyang Polytechnic
Typefull-time
SenioritySenior
DepartmentGame Development & Technology
Company size10,000+ people
PostedOct 12, 2026 · 20h ago
Verified live14h ago
At a glanceSummarised by Seekless from the posting.
Must have12
Industry experience in game design, level or systems design, game production, or a related role
Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field
Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation
A portfolio of shipped titles or project work
Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators
Able to work in a collaborative, interdisciplinary academic environment
Expertise in Systems, level, economy and narrative design
Expertise in Game production and project management
Expertise in Player experience, UX and playtesting methodologies
Expertise in Game and player analytics, live operations and monetisation design
Expertise in Visual scripting and rapid prototyping (e.g. Unreal Blueprints, Unity Visual Scripting)
Expertise in Application of GenAI in design and production workflows
Nice to have1
Prior experience in teaching, mentoring, training or curriculum development is advantageous
Skills
Unity
Unreal Engine
Unreal Blueprints
Unity Visual Scripting
GenAI
[What the role is]
We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.
[What you will be working on]
Responsibilities
•
Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game design, game production and related areas.
•
Coach and mentor multidisciplinary student teams through the full development lifecycle, from concept and prototyping to production, playtesting and release.
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Model studio production practices in student projects, including milestone planning, Agile/Scrum and team leadership.
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Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
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Engage in outreach activities such as open houses, competitions, game jams and industry engagements.
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Develop high-quality digital and online learning content to support blended and self-paced learning.
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Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
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Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
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Stay current with industry trends, design practices and pedagogy to ensure learner employability.
Requirements
•
Industry experience in game design, level or systems design, game production, or a related role.
•
Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field. Candidates with an equivalent track record of shipped titles will also be considered.
•
Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation.
•
A portfolio of shipped titles or project work.
•
Prior experience in teaching, mentoring, training or curriculum development is advantageous.
•
Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators.
•
Able to work in a collaborative, interdisciplinary academic environment.
[What we are looking for]
Expertise in:
•
Systems, level, economy and narrative design
•
Game production and project management
•
Player experience, UX and playtesting methodologies
•
Game and player analytics, live operations and monetisation design