Material Artist (stylization)
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Before you apply
LocationBelgrade, Vojvodina, Serbia
Typefull-time
SenioritySenior
DepartmentArt
Company size501–1,000 people
PostedSep 1, 2026 · 2mo ago
Verified live2d ago
At a glanceSummarised by Seekless from the posting.
Deep & highly proficient knowledge of Substance Designer
Knowledge of PBR and physically based material standards
High proficiency with Maya or similar
Experience with Megascans
Strong communication and mentoring skills
Autonomy and independence
Good eye for appropriate stylization and detail
Able to produce materials in a wide variety of styles and themes
At least one shipped title within the industry
Knowledge of material optimization for real time engines
Knowledge about material blending systems
Skills
Substance Designer
Substance Painter
ZBrush
Maya
Megascans
Benefits
Learning and development opportunities
Private medical insurance
About the role
Sperasoft is hiring a Material Artist for stylized project for creating high-quality materials and textures, using our technical requirements, adapt textures from stock repositories such as Megascans to our pipelines, collaborating with the team to ensure technical compatibility, cohesive and visually appealing designs.
If you are passionate about materials creation, creating visually stunning assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you.
Responsibilities
Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice.
Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
Work closely with Level Artists to make materials that will be convenient for them to use.
Maintain integrity and uniformity of material library.
Setup materials in the engine and ensure they work correct and blend properly.
Be independent, do research and implement the latest industry trends and techniques.
Picking the right software for the job without focusing on Substance Designer specifically.
Requirements
•
Deep & highly proficient knowledge of Substance Designer
•
Knowledge of PBR and physically based material standards
•
High proficiency with Maya or similar
•
Experience with Megascans
•
Strong communication and mentoring skills
•
Autonomy and independence
•
Good eye for appropriate stylization and detail
•
Able to produce materials in a wide variety of styles and themes
•
At least one shipped title within the industry
•
Knowledge of material optimization for real time engines
•
Knowledge about material blending systems
Benefits
•
Learning & development opportunities
•
Exceptional private medical insurance plan
•
Casual workplace environment; new renovation and relaxation area
•
Friendly team and a family-like environment
Role Information: EN
Studio: Sperasoft
Location: Europe, Serbia, Belgrade
Area of Work: Art Services
Service: Create
Employment Type: Full-time, Permanent