Graphics Architect, Platform Architecture
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Before you apply
LocationAustin, Texas, United States; Cupertino, California, United States; Orlando, Florida, United States; San Diego, California, United States
Typefull-time
SeniorityLead
DepartmentHardware
Company size10,000+ people
PostedOct 20, 2026 · 2w ago
Verified live12h ago
At a glanceSummarised by Seekless from the posting.
BS degree
Experience in design or architecture of real time graphics hardware systems
Experience with software architecture and development
Experience leading architecture decisions for a GPU hardware or software subsystem
MS or PhD degree in CS, CE, EE or equivalent
20+ years of relevant industry experience
Experience working with cross-functional teams to understand product requirements
Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
Experience applying ML techniques to graphics algorithms or hardware design
Experience in performance analysis and optimization of graphics algorithms
Experience building prototypes and models to prove key details of architectural changes
Experience writing architectural specifications and requirements
Skills
GLSL
HLSL
OpenCL
CUDA
Metal
About the company
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there’s no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!
Description
The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Responsibilities
•
Lead hardware performance analysis, graphics algorithm research, and optimization efforts
•
Define and drive development of modeling tools and infrastructure for exploratory design and performance studies
•
Partner with the metal framework and driver teams to shape next-generation Metal API features
•
Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications
•
Set direction on upcoming trends in graphics hardware and software across application types, guiding product development direction
Minimum qualifications
•
BS degree
•
Experience in design or architecture of real time graphics hardware systems
•
Experience with software architecture and development
•
Experience leading architecture decisions for a GPU hardware or software subsystem
Preferred qualifications
•
MS or PhD degree in CS, CE, EE or equivalent
•
20+ years of relevant industry experience
•
Experience working with cross-functional teams to understand product requirements
•
Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
•
Experience applying ML techniques to graphics algorithms or hardware design
•
Experience in performance analysis and optimization of graphics algorithms
•
Experience building prototypes and models to prove key details of architectural changes
•
Experience writing architectural specifications and requirements
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