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Proception Inc

🧭 Spatial AI & SLAM Engineer

LocationPalo Alto, CA (On-Site)
Work modeon-site
Typefull-time
Company size11+ people
First seen2w ago
Last seen13h ago
All open roles
About the role
AI
🧭 Spatial AI & SLAM Engineer
Palo Alto, CA (On-Site)/Full-time
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About the role
Design and deploy real-time spatial perception systems that allow humanoid and mobile robots to understand, navigate, and interact with complex 3D environments. You will work at the intersection of classical geometry, state estimation, and modern learning-based scene representations to build long-horizon world models that directly power manipulation and Vision-Language-Action (VLA) systems in the real world.
Requirements
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01MS or PhD in Robotics, Computer Vision, Computer Science, or a related field—or equivalent industry experience
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02Strong background in SLAM, state estimation, and probabilistic sensor fusion
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03Deep understanding of 3D geometry, multi-view geometry, camera models, and calibration
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04Hands-on experience building perception systems for real robotic platforms
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05Experience with neural scene representations such as NeRFs, neural occupancy grids, or implicit SDFs
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06Proficiency in Python and C++ in Linux-based robotics environments
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07Experience working with large-scale datasets and long-running perception or learning experiments
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08Self-driven, systems-oriented, and excited about deploying perception on real robots
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09(+) Familiarity with Vision-Language-Action (VLA) or embodied AI systems
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10(+) Experience with tactile, force, or event-based sensors
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11(+) Background in Gaussian splatting, neural SDFs, or hybrid geometric-learning map representations
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12(+) Experience integrating perception outputs into manipulation or control pipelines
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13(+) Familiarity with Isaac Sim, MuJoCo, or photorealistic simulation environments
Details & responsibilities
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01Design and deploy real-time SLAM and state-estimation systems for humanoid and mobile robots
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02Build multi-sensor fusion pipelines combining RGB-D, stereo, LiDAR, IMU, and tactile sensing
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03Develop neural scene representations including NeRFs, neural occupancy grids, and signed distance fields
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04Bridge classical geometry-based perception with learning-based spatial models
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05Enable long-horizon 3D world modeling for manipulation and interaction tasks
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06Integrate perception outputs into Vision-Language-Action (VLA) systems
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07Improve robustness under occlusion, motion blur, lighting variation, and sensor noise
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08Support sim-to-real transfer using synthetic data generation and domain randomization
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09Collaborate closely with robotics, controls, and learning teams to close the perception-action loop
Compensation & benefits
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01Competitive salary and meaningful equity
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02Comprehensive health, dental, and vision coverage
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03Work with world-class researchers and engineers in robotics and AI
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04High-ownership role with impact on core robot intelligence systems
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05Opportunity to define the future of real-world spatial perception and embodied AI
Interested in this role?
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