Vizcom is where design teams at companies like Nike, GM, New Balance, and Hasbro bring ideas from sketch to product. Designers use Vizcom to sketch, render, explore color and materials, work in 3D, and prepare concepts for production.
The render itself was never the point. The point is the physical thing that comes after it. We call this pencil to product.
Vizcom is a Series B company with more than $52M raised.
More than 700,000 designers have worked in Vizcom, and every session leaves a trail: candidates selected, outputs promoted into designs, regions masked and renamed, and entire directions kept or discarded.
That trail is one of the most valuable things we create outside of the product itself. Today, though, it’s more archaeology than asset. Only a fraction of what happens in a session reaches training-grade quality, while increasingly sophisticated post-training methods depend on exactly this kind of high-quality, domain-specific data.
Your job will be to help turn that trail into a machine.
A design session isn’t a simple sequence — it’s a branching tree. Designers fork, backtrack, iterate, and abandon entire directions on their way to the thing they ultimately keep. The judgment lives in the shape of that process, and today we capture only pieces of it.