Fullstack Game Developer with Art Pipeline Affinity (Cebu - onsite)
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Before you apply
LocationCebu City, Cebu, Philippines
Work modeon-site
Typefull-time
SenioritySenior
DepartmentPublising
Company size7+ people
PostedMar 4, 2026 · 8mo ago
Verified live3d ago
May no longer be actively hiring
Posted by the company on Mar 4, 2026100% of this company's open roles have been listed for 90+ days
At a glanceSummarised by Seekless from the posting.
Unity Engine proficiency with demonstrated experience in multiplayer/networked game projects
.NET backend development (C#) with hands-on experience in professional projects
Understanding of Mecanim, Animation Controllers, blend trees, inverse kinematics (IK), and animation event systems
Proven ability to implement asset import workflows, configure import settings for optimal performance, and troubleshoot asset integration issues
Understanding of multiplayer server architecture, client-server communication, state synchronization, and how animation systems interact with networked gameplay
Familiar with networking middleware such as uLink, Photon, Mirror, or similar Unity networking solutions
MySQL database knowledge: Query optimization, schema design, and performance tuning for game databases
Fluent in English language
Actively play or have extensively played MMORPGs, particularly medieval combat games
To communicate effectively with artists, understand their workflows, and translate creative vision into technical implementation
Ability to quickly understand and modify an existing, complex codebase with limited documentation
Capable of working independently with minimal supervision while maintaining high quality standards
Knowledge of rigging principles and how they affect animation implementation
Experience with large-scale PvP systems (100+ concurrent players in combat) and their performance implications
Previous experience with game relaunches or live service operations
Experience setting up and maintaining art asset version control workflows (Git LFS, Perforce, Plastic SCM)
Skills
Unity
C#
.NET
Mecanim
Animation Controllers
inverse kinematics (IK)
Git LFS
Perforce
Plastic SCM
Photon
Mirror
MySQL
Benefits
Health insurance
Wellness days
Paid time off
Mandatory government contributions
About the role
The ideal candidate is a versatile fullstack developer passionate about MMORPGs with knowledge in animation systems and art integration pipelines in Unity. This role bridges technical development and creative asset implementation, ensuring smooth integration of character animations, visual effects, and artistic assets into the game engine while maintaining performance and stability.
About the Role
•
To communicate effectively with artists, understand their workflows, and translate creative vision into technical implementation.
•
Ability to quickly understand and modify an existing, complex codebase with limited documentation.
•
Capable of working independently with minimal supervision while maintaining high quality standards.
•
Fluent in English language.
•
Actively play or have extensively played MMORPGs, particularly medieval combat games.
•
Knowledge of rigging principles and how they affect animation implementation.
•
Experience with large-scale PvP systems (100+ concurrent players in combat) and their performance implications.
•
Previous experience with game relaunches or live service operations.
•
Experience setting up and maintaining art asset version control workflows (Git LFS, Perforce, Plastic SCM).
Requirements
•
Unity Engine proficiency with demonstrated experience in multiplayer/networked game projects.
•
.NET backend development (C#) with hands-on experience in professional projects.
•
Understanding of Mecanim, Animation Controllers, blend trees, inverse kinematics (IK), and animation event systems.
•
Proven ability to implement asset import workflows, configure import settings for optimal performance, and troubleshoot asset integration issues (textures, materials, models, animations).
•
Understanding of multiplayer server architecture, client-server communication, state synchronization, and how animation systems interact with networked gameplay
•
Familiar with networking middleware such as uLink, Photon, Mirror, or similar Unity networking solutions
•
MySQL database knowledge: Query optimization, schema design, and performance tuning for game databases.
Benefits
•
Join a diverse, international team of colleagues from over 30 countries, where shared goals and a variety of perspectives make us stronger
•
Take on meaningful challenges that come with real responsibility and plenty of room to grow in our dynamic environment
•
Dress comfortably! We keep things casual here, so you’re free to wear what feels right for you
•
Benefit from mandatory government contributions, including SSS, PhilHealth, and Pag-IBIG, for your peace of mind
•
Make work more fun with exciting company events like our annual Halloween party, Christmas celebration, and team outings
•
Recharge with an additional 3 Wellness days throughout the year, next to the statutory vacation days and public holidays
•
Enjoy health insurance upon regularization to keep you and your loved ones protected
•
Receive your 13th Month Pay and Overtime Pay as part of a fair and rewarding package