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Senior Graphics Engineer,Shanghai

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Before you apply
LocationChina - Shanghai
Work modeon-site
Typefull-time
SenioritySenior
Experience6+ yrs
DepartmentEngineering
Company size201–500 people
PostedAug 12, 2026 · 2mo ago
Verified live2d ago
May no longer be actively hiring
Posted by the company on Aug 12, 202669% of this company's open roles have been listed for 90+ days
How we check a job is still live
At a glanceSummarised by Seekless from the posting.
Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems
Have shipped large-scale 3D games across multiple platforms
Experience with game engines and art/content pipelines
Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.
Proficiency with GPU profiling/debugging tools
At least 6 years of Game industry experience
Fluent in spoken English for professional communications
Passion for pushing the boundaries of Android graphics, particularly with Vulkan
Familiarity with SIMD instruction sets
Something to share from shadertoy.com
Skills
C++
Vulkan
Metal
SIMD
About the role
We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.
You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.
What you’ll do here
•
Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability
•
Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines
•
Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile
•
Write clean, maintainable code with clear documentation and code-level comments
•
Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends
Must haves
•
Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems
•
Have shipped large-scale 3D games across multiple platforms
•
Experience with game engines and art/content pipelines
•
Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.
•
Proficiency with GPU profiling/debugging tools
•
At least 6 years of Game industry experience
•
Fluent in spoken English for professional communications
Nice to have
•
Passion for pushing the boundaries of Android graphics, particularly with Vulkan
•
Familiarity with SIMD instruction sets
•
Something to share from shadertoy.com
We look forward to meeting you!