Narrative Designer

LocationBengaluru, Karnataka, India
Work moderemote
Typefull-time
DepartmentDesign
EquityIncluded
Company size6+ people
PostedApr 3, 2026 · 6mo ago
Verified live20h ago
At a glanceSummarised by Seekless from the posting.
Experience working as a narrative designer
Experience creating screenplay and dialogue that evoke specific emotions
Experience working with in-engine cutscene / quest creation tools
Experience working on cutscenes
Great understanding of player psychology
Keeps up to date with trends in narrative design for PC games
Fits the culture we are developing @Tentworks IO
Released novel or game, published short stories is a plus
Strategy and / or premium games is a plus
Knowledge of narrative structures, character archetypes, writing styles is a plus
Knowledge of Quests (Game Creator, Unity), Twine is a plus
Experience working on plays / short movies is a plus
Knowledge of architecture / poetics of space is a plus
Knowledge of a wide variety of narrative design principles is a plus
Playing strategy games actively is a plus
Skills
Unity
Twine
Quests (Game Creator, Unity)
Benefits
Paid time off
Team engagement events
Employee stock options
Work from home
Health insurance
Family leave
About the role
This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities
Responsibilities:
1.
Come up with an engaging narrative that evokes the desired emotional response
2.
Maintain pacing of the narrative to keep the player engaged
3.
Create and define characters, their backstory, motivations, etc. for the game
4.
Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations
5.
Plan locations, characters, props, etc. that are needed
6.
Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions
7.
Work with the concept team to assist creation of storyboards
8.
Dictate camera angles, perspectives, shot composition, etc.
9.
Incorporate feedback from the creative director
10.
Iterate on storyboards as needed
11.
Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials
12.
Iterate on assets / level with feedback from the design lead and the creative director
13.
Coordinate with VO / mocap artists / animators to create cutscenes
14.
Ensure that the desired emotional response is present in the delivered voice overs
15.
Collaborate with animators to get the right look and feel for the scene
16.
Collaborate with level / game designers to implement the cutscene in the mission / quest
17.
Playtest the quest / mission / tutorial with rest of the team after implementation
18.
Iterate on cutscene / conversation / tutorial as needed with the playtest feedback
Requirements
1.
Experience working as a narrative designer
2.
Released novel or game, published short stories is a plus
3.
Strategy and / or premium games is a plus
4.
Experience creating screenplay and dialogue that evoke specific emotions
5.
Knowledge of narrative structures, character archetypes, writing styles is a plus
6.
Experience working with in-engine cutscene / quest creation tools
7.
Knowledge of Quests (Game Creator, Unity), Twine is a plus
8.
Experience working on cutscenes
9.
Experience working on plays / short movies is a plus
10.
Great understanding of player psychology
11.
Knowledge of architecture / poetics of space is a plus
12.
Knowledge of player psychology is a plus
13.
Keeps up to date with trends in narrative design for PC games
14.
Fits the culture we are developing @Tentworks IO
15.
Knowledge of a wide variety of narrative design principles is a plus
16.
Playing strategy games actively is a plus
Benefits
•
28 days in a year of paid time off
•
Regular team engagement events
•
Work with a passionate team
•
Eligibility for employee stock options
•
Work From Home
•
Paid Time Off (Vacation, Sick & Public Holidays)
•
Health Care Plan (Medical, Dental & Vision)
•
Family Leave (Maternity, Paternity)
“Cereal before milk”.
Legal
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status