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TE
Tentworks Interactive

3D Artist

LocationBengaluru, Karnataka, India
Work moderemote
Typefull-time
SeniorityMid
Experience3–4 yrs
DepartmentArt Team
EquityIncluded
Company size11–50 people
First seenOct 5, 2026 · 6d ago
Verified live1d ago
At a glanceSummarised by Seekless from the posting.
Must have9
3–4 years of professional experience as a 3D Artist in PC games
Experience with stylized or realistic art styles
Basic knowledge of rigging and animation
Familiarity with lighting and rendering in game engines
Knowledge of version control tools (Perforce, Git)
Experience with texturing tools such as Substance Painter and Substance Designer
Strong understanding of UV mapping, baking, and PBR workflows
Solid knowledge of real-time asset optimization
Ability to read and follow concept art and technical briefs
Skills
Unity
Perforce
Git
Substance Painter
Substance Designer
Benefits
Paid time off
Stock options
Work from home
Health insurance
Family leave
About the role
We are looking for a skilled 3D Artist with strong experience in PC game development to create high-quality 3D assets that enhance gameplay and visual storytelling. The ideal candidate should be comfortable working in real-time engines, collaborating with designers and programmers, and delivering optimized assets for PC platforms.
Responsibilities
•
Create high-quality 3D models, including characters, environments, props, and weapons for PC games
•
Develop low-poly and high-poly models with optimized topology
•
Create and apply PBR textures (Albedo, Normal, Roughness, Metallic, etc.)
•
Ensure assets meet performance and memory optimization standards for PC
•
Work closely with Game Designers, Animators, and Programmers
•
Integrate assets into game engines like Unity
•
Maintain visual consistency with the game’s art style
•
Participate in feedback sessions and iterate on assets based on reviews
•
Follow naming conventions, asset pipelines, and documentation standards
Requirements
•
3–4 years of professional experience as a 3D Artist in PC games
•
Experience with stylized or realistic art styles
•
Basic knowledge of rigging and animation
•
Familiarity with lighting and rendering in game engines
•
Knowledge of version control tools (Perforce, Git)
•
Experience with texturing tools such as Substance Painter and Substance Designer
•
Strong understanding of UV mapping, baking, and PBR workflows
•
Solid knowledge of real-time asset optimization
Ability to read and follow concept art and technical briefs
.
Benefits
•
28 days in a year of paid time off
•
Regular team engagement events
•
Work with a passionate team
•
Eligibility for employee stock options
•
Work From Home
•
Paid Time Off (Vacation, Sick & Public Holidays)
•
Health Care Plan (Medical, Dental & Vision)
•
Family Leave (Maternity, Paternity) “Cereal before milk”.
Legal
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
More roles at Tentworks Interactive
Senior Unity Game ProgrammerCharacter ArtistDigital Marketing ManagerNarrative DesignerJr. Game developer
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